Game UI


Role
Game UI Designer/ Artist
Description
This is a collection of Game UI assets made overtime. My journey of making Game UI started at my internship at GamePoint. Some of these assets are made for specific games and some are made for practice.
Have any questions? Feel free to contact me.
Year
2021 - current day
Genre
Mixed
Platform
Mobile & PC games
Learnings
🖼️Working with Photoshop
🎮Creating assets for specific genres
🔌How to make adaptable assets
Recreate assets
Description:
To learn how layer styles function and to grasp the fundamentals of Game UI design, I recreated assets that I found online.
!Disclaimer! All assets displayed to the right of this text box have been replicated and were not originally conceived by me.
Witchy World
Description:
In order to hone my skills in creating Game UI assets, I embarked on a project to design assets for a game reminiscent of Candy Crush. I opted to draw inspiration from Candy Crush due to its wide array of game styles and abundant use of 2D visuals. I chose a "witchy" theme, attracted by its appealing color palette and the creative possibilities it offered.
Please note that this project solely involves the creation of assets and does not result in a functioning game.
Remaining Assets
Description:
Additionally, I have independently created assets (not for a client) for a game reminiscent of Winnie the Pooh and various other standalone practice assets.