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I Won't Forget Hue

Role

Game Designer/ UI Artist

Assignment

We created a 3D PC game over a period of 14 weeks in collaboration with a team of artists, developers, and designers.

Game Description

Disorganized and alone, a woman finds herself crafting new glasses in order to look at her own home with different shaded views. I won’t forget Hue is a psychedelic thriller experience. You’ll go searching for new lenses, try to figure out what is happening to her home and why she is all alone.

Year

2022

Genre

Psychedelic Thriller

Platform

PC games

Learnings

🙏 Teamwork in a larger group

👩‍🎨 Making cohesive icons and UI assets

🚀 Using Github

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Footprint_edited.png
Footprint_edited.png

Tasks of Designer

In this project, we had a team consisting of 4 designers, including a Creative Director. The responsibilities of all designers were to conceptualize game mechanics, create prototypes, test the game, and ensure effective communication with artists and developers. We achieved this through brainstorming sessions, where some sessions included artists and developers to provide diverse perspectives.

Game UI

Just like with Tiny Eviction, I handled the Game UI because it's a hobby of mine, and I have experience in this area. However, for this project, I needed to learn how to create horror/thriller assets, as my prior experience primarily involved colorful assets. Additionally, I was responsible for crafting the in-game icons and a significant portion of the Steam achievements icons, contributing to the overall cohesion of the project.

End Result

In the end, a thriller game was released with highly positive reviews and garnered over 17,000 downloads.

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